Avogadro, GLSL and X-Ray Vision

My regular readers may remember I talked about the GLSL shaders I was adding to Avogadro. I got my head around GLSL, uniform variables and the loading process. I also raided Molekel for some nice shaders. Ever since I first saw the X-ray screenshot I have loved it. I am very pleased to announce I now have this working in Avogadro!

Avogadro, GLSL and X-Ray Vision Avogadro, GLSL and X-Ray Vision with Colour

I will give you a moment to bask in the beauty. It is a really nice visual that helps you to really see what is happening with many surfaces. The image on the left is the classic, as Mario Valle introduced it, along with other great work he has done in the area of molecular visualisation. I was lucky enough to meet him earlier this year at a conference and discuss a few ideas with him.

Tpy-Co-S with GLSL rendered HOMO

There are still a few rough edges with the new GLSL code. I hope you agree that the results are quite stunning, I really liked this final image too.

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